Cowboys vs Commanders — Week 12, 2024

The Cowboys took over leading 27-20 with 1:39 left, 1st & 10 at the Commanders 49, 1 timeout in hand, against the Commanders.

Call the plays yourself

What really happened

Final: Cowboys 34, Commanders 26. Cowboys won 34-26 — the drive turned it over.

Cowboys ball, up 7 — a score ends it. Protect the lead. Near midfield, 1:39 on the clock.

nflverse's historical win-probability estimate for this exact situation was 98.7% for Cowboys. Our model starts at 97.5%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (1:39) (Shotgun) 10-C.Rush right end to DAL 49 for -2 yards (20-Q.Martin).
  2. (1:34) 10-C.Rush sacked at DAL 43 for -6 yards (94-D.Payne).
  3. (1:27) (Shotgun) 23-R.Dowdle right tackle to 50 for 7 yards (11-J.Chinn; 24-M.Davis).
  4. (:40) 5-B.Anger punts 36 yards to WAS 14, Center-44-T.Sieg, fair catch by 14-O.Zaccheaus.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Take a knee (+0.63 pts), and the weakest was Flea flicker (-11.50 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Take a knee+0.63 pts
Quick RPO-0.41 pts
QB sneak-0.46 pts
Outside run-0.70 pts
Inside run-0.80 pts
Quick slant-0.89 pts
Quick out-1.24 pts
Quick hook-1.26 pts
Screen pass-1.27 pts
Pull RPO-1.67 pts
QB keep-1.67 pts
Off-tackle run-1.79 pts
Play action-3.07 pts
Curl route-3.54 pts
End-around-5.54 pts
Deep comebacker-5.58 pts
Deep corner-6.54 pts
Deep post-9.39 pts
Receiver pass-9.52 pts
Flea flicker-11.50 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.