Commanders vs Giants — Week 2, 2021

The Commanders took over trailing 26-20 with 4:50 left, 1st & 10 at their own 25, 3 timeouts in hand, against the Giants.

Call the plays yourself

What really happened

Final: Commanders 30, Giants 29. Commanders won 30-29 — the drive scored.

Commanders ball, down 6 — they need a touchdown to lead. At their own 25, 4:50 on the clock.

nflverse's historical win-probability estimate for this exact situation was 20.3% for Commanders. Our model starts at 18.0%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:50) (Shotgun) 4-T.Heinicke pass deep right to 41-J.McKissic pushed ob at NYG 19 for 56 yards (29-X.McKinney).
  2. (4:41) (Shotgun) 4-T.Heinicke pass deep right to 83-R.Seals-Jones for 19 yards, TOUCHDOWN.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+0.87 pts), and the weakest was Spike it (-1.75 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+0.87 pts
Quick slant+0.64 pts
Pull RPO+0.62 pts
QB keep+0.56 pts
Play action+0.28 pts
Quick out+0.21 pts
Deep post+0.19 pts
Quick hook+0.14 pts
Screen pass-0.09 pts
Deep comebacker-0.21 pts
Deep corner-0.26 pts
Quick RPO-0.46 pts
QB sneak-0.49 pts
Outside run-0.64 pts
Inside run-1.05 pts
Receiver pass-1.08 pts
Flea flicker-1.17 pts
Off-tackle run-1.21 pts
End-around-1.30 pts
Spike it-1.75 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.