Raiders vs Chargers — Week 16, 2019

The Raiders took over leading 24-17 with 1:28 left, 1st & 10 at the Chargers 49, 2 timeouts in hand, against the Chargers.

Call the plays yourself

What really happened

Final: Raiders 24, Chargers 17. Raiders won 24-17 — the drive time expired.

Raiders ball, up 7 — a score ends it. Protect the lead. Near midfield, 1:28 on the clock.

nflverse's historical win-probability estimate for this exact situation was 99.0% for Raiders. Our model starts at 97.8%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (1:28) 33-D.Washington up the middle to LAC 49 for no gain (31-A.Phillips; 58-T.Davis).
  2. (1:25) 33-D.Washington up the middle to LAC 49 for no gain (43-M.Davis; 44-K.White).
  3. (:41) 33-D.Washington left guard to LAC 36 for 13 yards (23-R.Jenkins).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Take a knee (+0.55 pts), and the weakest was Flea flicker (-11.56 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Take a knee+0.55 pts
Quick RPO-0.42 pts
QB sneak-0.44 pts
Outside run-0.68 pts
Inside run-0.77 pts
Quick slant-0.93 pts
Quick out-1.27 pts
Quick hook-1.28 pts
Screen pass-1.29 pts
QB keep-1.67 pts
Pull RPO-1.70 pts
Off-tackle run-1.75 pts
Play action-3.16 pts
Curl route-3.59 pts
End-around-5.60 pts
Deep comebacker-5.68 pts
Deep corner-6.64 pts
Deep post-9.52 pts
Receiver pass-9.58 pts
Flea flicker-11.56 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.