Commanders vs Dolphins — Week 6, 2019

The Commanders took over leading 17-10 with 4:41 left, 1st & 10 at their own 1, 3 timeouts in hand, against the Dolphins.

Call the plays yourself

What really happened

Final: Commanders 17, Dolphins 16. Commanders won 17-16 — the drive turned it over.

Commanders ball, up 7 — a score ends it. Protect the lead. Backed up at their own 1, 4:41 on the clock.

nflverse's historical win-probability estimate for this exact situation was 88.2% for Commanders. Our model starts at 89.7%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:41) 74-G.Christian reported in as eligible. 26-A.Peterson right guard to WAS 1 for no gain (20-R.Jones).
  2. (3:59) 8-C.Keenum pass deep right to 17-T.McLaurin ran ob at WAS 33 for 32 yards.
  3. (3:51) 74-G.Christian reported in as eligible. 26-A.Peterson right tackle to WAS 39 for 6 yards (52-R.McMillan; 55-J.Baker).
  4. (3:09) 26-A.Peterson left tackle to WAS 44 for 5 yards (21-E.Rowe; 47-V.Biegel).
  5. (3:02) 26-A.Peterson left tackle to WAS 47 for 3 yards (95-J.Jenkins).
  6. (2:59) 74-G.Christian reported in as eligible. 8-C.Keenum right end to WAS 49 for 2 yards (52-R.McMillan).
  7. (2:15) (Shotgun) 8-C.Keenum pass incomplete deep left to 10-P.Richardson.
  8. (2:11) (Punt formation) 5-T.Way punts 35 yards to MIA 16, Center-57-N.Sundberg. 18-P.Williams pushed ob at MIA 25 for 9 yards (39-J.Reaves).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Take a knee (+1.48 pts), and the weakest was Flea flicker (-10.98 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Take a knee+1.48 pts
QB sneak-0.65 pts
Outside run-0.69 pts
Quick RPO-0.83 pts
Inside run-0.85 pts
Quick slant-1.26 pts
Quick out-1.54 pts
Quick hook-1.56 pts
Screen pass-1.56 pts
Off-tackle run-1.77 pts
QB keep-1.83 pts
Pull RPO-2.08 pts
Play action-3.35 pts
Curl route-3.80 pts
End-around-5.29 pts
Deep comebacker-5.78 pts
Deep corner-6.64 pts
Deep post-8.93 pts
Receiver pass-9.30 pts
Flea flicker-10.98 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.