Panthers vs Commanders — Week 6, 2018

The Panthers took over trailing 23-17 with 3:11 left, 1st & 10 at their own 16, 3 timeouts in hand, against the Commanders.

Call the plays yourself

What really happened

Final: Panthers 17, Commanders 23. Commanders won 23-17 — the drive turned it over on downs.

Panthers ball, down 6 — they need a touchdown to lead. At their own 16, 3:11 on the clock.

nflverse's historical win-probability estimate for this exact situation was 15.4% for Panthers. Our model starts at 13.3%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (3:11) (Shotgun) 1-C.Newton pass short left to 22-C.McCaffrey to CAR 31 for 15 yards (35-M.Nicholson; 23-Q.Dunbar).
  2. (2:32) (Shotgun) 1-C.Newton pass short right to 13-J.Wright pushed ob at CAR 34 for 3 yards (53-Z.Brown).
  3. (2:26) (Shotgun) 1-C.Newton pass deep middle to 88-G.Olsen to WAS 48 for 18 yards (36-D.Swearinger). .
  4. (2:00) (Shotgun) 1-C.Newton pass short right to 88-G.Olsen ran ob at WAS 39 for 9 yards. The Replay Official reviewed the pass completion ruling, and the play was REVERSED. (Shotgun) 1-C.Newton pass incomplete short right to 88-G.Olsen.
  5. (1:56) (Shotgun) 1-C.Newton pass short middle to 12-D.Moore to WAS 33 for 15 yards (40-J.Harvey-Clemons).
  6. (1:33) (No Huddle, Shotgun) 1-C.Newton pass short right to 22-C.McCaffrey ran ob at WAS 33 for no gain.
  7. (1:28) (Shotgun) 1-C.Newton pass short right to 11-T.Smith ran ob at WAS 24 for 9 yards.
  8. (1:23) (Shotgun) 1-C.Newton up the middle to WAS 21 for 3 yards (40-J.Harvey-Clemons).
  9. (:54) (Shotgun) 1-C.Newton pass short middle to 22-C.McCaffrey to WAS 16 for 5 yards (40-J.Harvey-Clemons; 54-M.Foster).
  10. (:47) (Shotgun) 1-C.Newton pass incomplete deep left to 22-C.McCaffrey.
  11. (:42) (Shotgun) 1-C.Newton pass incomplete deep left to 17-D.Funchess.
  12. (:38) (Shotgun) 1-C.Newton pass incomplete short right to 13-J.Wright. PENALTY on WAS-36-D.Swearinger, Unsportsmanlike Conduct, 8 yards, enforced between downs.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+0.41 pts), and the weakest was End-around (-1.62 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+0.41 pts
Deep post+0.35 pts
Pull RPO+0.18 pts
Quick slant+0.02 pts
Play action-0.14 pts
QB keep-0.14 pts
Deep comebacker-0.27 pts
Deep corner-0.30 pts
Quick out-0.35 pts
Quick hook-0.40 pts
Screen pass-0.57 pts
QB sneak-0.74 pts
Quick RPO-0.81 pts
Flea flicker-0.87 pts
Receiver pass-1.00 pts
Outside run-1.25 pts
Spike it-1.39 pts
Inside run-1.51 pts
Off-tackle run-1.60 pts
End-around-1.62 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.