Commanders vs Giants — Week 17, 2017

The Commanders took over trailing 18-10 with 3:11 left, 1st & 10 at their own 27, 2 timeouts in hand, against the Giants.

Call the plays yourself

What really happened

Final: Commanders 10, Giants 18. Giants won 18-10 — the drive turnover.

Commanders ball, down 8 — touchdown plus the two-pointer ties it. At their own 27, 3:11 on the clock.

nflverse's historical win-probability estimate for this exact situation was 6.0% for Commanders. Our model starts at 7.8%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (3:11) (Shotgun) 8-K.Cousins pass short left to 18-J.Doctson to WAS 31 for 4 yards (37-R.Cockrell).
  2. (2:51) (No Huddle, Shotgun) 8-K.Cousins pass short middle intended for 14-R.Grant INTERCEPTED by 47-K.Sheppard at WAS 34. 47-K.Sheppard to WAS 29 for 5 yards (73-C.Roullier).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+0.70 pts), and the weakest was Spike it (-0.88 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+0.70 pts
Deep post+0.67 pts
Pull RPO+0.47 pts
Quick slant+0.43 pts
QB keep+0.35 pts
Play action+0.27 pts
Quick out+0.16 pts
Deep comebacker+0.16 pts
Deep corner+0.16 pts
Quick hook+0.12 pts
Screen pass-0.03 pts
Flea flicker-0.21 pts
Quick RPO-0.25 pts
QB sneak-0.30 pts
Receiver pass-0.31 pts
Outside run-0.63 pts
Inside run-0.81 pts
End-around-0.82 pts
Off-tackle run-0.87 pts
Spike it-0.88 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.