Vikings vs Panthers — Week 14, 2017

The Vikings took over trailing 24-21 with 4:36 left, 1st & Goal at the Panthers 6, 3 timeouts in hand, against the Panthers.

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What really happened

Final: Vikings 24, Panthers 31. Panthers won 31-24 — the drive scored.

Vikings ball, down 3 — a field goal ties it. At the Panthers 6, 4:36 on the clock.

nflverse's historical win-probability estimate for this exact situation was 61.4% for Vikings. Our model starts at 62.7%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:36) 25-L.Murray up the middle to CAR 6 for no gain (59-L.Kuechly; 98-S.Lotulelei).
  2. (3:55) 7-C.Keenum pass incomplete short right to 14-S.Diggs (24-J.Bradberry).
  3. (3:49) (Shotgun) 7-C.Keenum sacked at CAR 9 for -3 yards (99-K.Short).
  4. (3:11) 2-K.Forbath 27 yard field goal is GOOD, Center-47-K.McDermott, Holder-4-R.Quigley.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Field goal (+12.95 pts), and the weakest was Flea flicker (-8.25 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Field goal+12.95 pts
Outside run-0.07 pts
Quick slant-0.26 pts
QB keep-0.35 pts
Inside run-0.43 pts
Quick out-0.50 pts
QB sneak-0.54 pts
Quick hook-0.59 pts
Quick RPO-0.64 pts
Screen pass-0.76 pts
Off-tackle run-1.15 pts
Pull RPO-1.31 pts
Play action-2.09 pts
Curl route-2.21 pts
Spike it-2.74 pts
End-around-3.37 pts
Deep comebacker-4.36 pts
Deep corner-4.88 pts
Receiver pass-6.63 pts
Deep post-6.88 pts
Flea flicker-8.25 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.