Commanders vs 49ers — Week 6, 2017

The Commanders took over leading 26-24 with 1:57 left, 1st & 10 at the 49ers 46, 3 timeouts in hand, against the 49ers.

Call the plays yourself

What really happened

Final: Commanders 26, 49ers 24. Commanders won 26-24 — the drive turned it over.

Commanders ball, up 2 — every first down is a dagger. Near midfield, 1:57 on the clock.

nflverse's historical win-probability estimate for this exact situation was 91.7% for Commanders. Our model starts at 85.0%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (1:57) 32-S.Perine right end to SF 45 for 1 yard (94-S.Thomas).
  2. (1:53) 32-S.Perine left end to SF 42 for 3 yards (94-S.Thomas, 29-J.Tartt).
  3. (1:47) 32-S.Perine left guard to SF 40 for 2 yards (96-X.Cooper; 57-E.Harold).
  4. (1:00) 5-T.Way punts 45 yards to end zone, Center-57-N.Sundberg, Touchback.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Take a knee (+1.35 pts), and the weakest was Flea flicker (-9.29 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Take a knee+1.35 pts
Quick slant+0.22 pts
Outside run+0.13 pts
QB keep-0.28 pts
Quick RPO-0.31 pts
Quick out-0.37 pts
Inside run-0.40 pts
QB sneak-0.41 pts
Pull RPO-0.41 pts
Quick hook-0.44 pts
Screen pass-0.56 pts
Off-tackle run-1.27 pts
Curl route-1.65 pts
Play action-1.67 pts
Deep comebacker-4.13 pts
End-around-4.16 pts
Deep corner-4.87 pts
Deep post-7.01 pts
Receiver pass-7.54 pts
Flea flicker-9.29 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.