Vikings vs Commanders — Week 10, 2016

The Vikings took over trailing 26-20 with 2:31 left, 1st & 10 at their own 25, 0 timeouts in hand, against the Commanders.

Call the plays yourself

What really happened

Final: Vikings 20, Commanders 26. Commanders won 26-20 — the drive turned it over on downs.

Vikings ball, down 6 — they need a touchdown to lead. At their own 25, 2:31 on the clock, no timeouts left.

nflverse's historical win-probability estimate for this exact situation was 16.1% for Vikings. Our model starts at 11.1%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (2:31) (Shotgun) 8-S.Bradford pass short middle to 14-S.Diggs to MIN 31 for 6 yards (39-D.Whitner).
  2. (2:09) (No Huddle, Shotgun) 8-S.Bradford pass short middle to 14-S.Diggs to MIN 37 for 6 yards (36-S.Cravens).
  3. (2:00) (Shotgun) 8-S.Bradford pass short left to 14-S.Diggs ran ob at WAS 49 for 14 yards [91-R.Kerrigan].
  4. (1:52) (No Huddle, Shotgun) 8-S.Bradford pass short middle to 14-S.Diggs to WAS 42 for 7 yards (39-D.Whitner).
  5. (1:36) (No Huddle, Shotgun) 8-S.Bradford pass short middle to 14-S.Diggs pushed ob at WAS 33 for 9 yards (38-K.Fuller).
  6. (1:29) (Shotgun) 8-S.Bradford pass short middle to 19-A.Thielen to WAS 26 for 7 yards (41-W.Blackmon).
  7. (1:11) (Shotgun) 8-S.Bradford pass incomplete short right to 21-J.McKinnon.
  8. (1:04) (Shotgun) 8-S.Bradford pass short middle to 14-S.Diggs to WAS 21 for 5 yards (51-W.Compton).
  9. (:45) (Shotgun) 8-S.Bradford pass incomplete deep right to 82-K.Rudolph.
  10. (:40) (Shotgun) 8-S.Bradford sacked at WAS 28 for -7 yards (93-T.Murphy).
  11. (:19) (No Huddle, Shotgun) 8-S.Bradford pass incomplete deep left to 84-C.Patterson [93-T.Murphy]. Penalty on MIN-68-T.Clemmings, Offensive Holding, declined.
  12. (:11) (Shotgun) 8-S.Bradford sacked at WAS 42 for -14 yards (94-P.Smith).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+1.07 pts), and the weakest was Spike it (-1.20 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+1.07 pts
Deep post+1.00 pts
Pull RPO+0.75 pts
Quick slant+0.68 pts
QB keep+0.58 pts
Play action+0.47 pts
Quick out+0.30 pts
Deep comebacker+0.30 pts
Deep corner+0.29 pts
Quick hook+0.24 pts
Screen pass+0.03 pts
Flea flicker-0.24 pts
Quick RPO-0.28 pts
Receiver pass-0.36 pts
QB sneak-0.37 pts
Outside run-0.70 pts
Inside run-0.98 pts
End-around-1.00 pts
Off-tackle run-1.07 pts
Spike it-1.20 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.