Panthers vs Chiefs — Week 10, 2016

The Panthers took over tied at 17 with 4:25 left, 1st & 10 at their own 25, 2 timeouts in hand, against the Chiefs.

Call the plays yourself

What really happened

Final: Panthers 17, Chiefs 20. Chiefs won 20-17 — the drive turned it over.

Panthers ball, even score — any score wins it. At their own 25, 4:25 on the clock.

nflverse's historical win-probability estimate for this exact situation was 55.9% for Panthers. Our model starts at 54.2%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:25) (Shotgun) 1-C.Newton pass short left to 43-F.Whittaker to CAR 34 for 9 yards (92-D.Poe).
  2. (3:47) 43-F.Whittaker right guard to CAR 41 for 7 yards (53-R.Wilson).
  3. (3:14) (Shotgun) 1-C.Newton pass short left to 19-T.Ginn to CAR 48 for 7 yards (20-S.Nelson).
  4. (2:36) 43-F.Whittaker up the middle to CAR 46 for -2 yards (55-D.Ford).
  5. (2:00) (Shotgun) 1-C.Newton pass incomplete short left to 13-K.Benjamin.
  6. (1:56) 9-G.Gano punts 54 yards to end zone, Center-44-J.Jansen, Touchback.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Quick slant (+0.88 pts), and the weakest was Flea flicker (-5.26 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Quick slant+0.88 pts
QB keep+0.69 pts
Pull RPO+0.55 pts
Take a knee+0.39 pts
Curl route+0.31 pts
Quick out+0.16 pts
Quick hook+0.04 pts
Outside run-0.00 pts
Screen pass-0.22 pts
Play action-0.27 pts
Quick RPO-0.64 pts
QB sneak-0.68 pts
Inside run-0.84 pts
Off-tackle run-1.39 pts
Deep comebacker-2.03 pts
Deep corner-2.37 pts
End-around-2.62 pts
Spike it-2.94 pts
Deep post-2.98 pts
Receiver pass-4.26 pts
Flea flicker-5.26 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.