Eagles vs Commanders — Week 6, 2016

The Eagles took over trailing 27-20 with 4:05 left, 1st & 10 at their own 30, 3 timeouts in hand, against the Commanders.

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What really happened

Final: Eagles 20, Commanders 27. Commanders won 27-20 — the drive turned it over.

Eagles ball, down 7 — it takes a touchdown. At their own 30, 4:05 on the clock.

nflverse's historical win-probability estimate for this exact situation was 14.7% for Eagles. Our model starts at 13.8%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:05) (Shotgun) 11-C.Wentz pass incomplete short left to 18-D.Green-Beckham (51-W.Compton). WAS-51-W.Compton was injured during the play. His return is Probable.
  2. (3:54) (Shotgun) 11-C.Wentz pass incomplete short left to 18-D.Green-Beckham [93-T.Murphy].
  3. (3:48) (Shotgun) 43-D.Sproles right tackle to PHI 36 for 1 yard (91-R.Kerrigan).
  4. (3:13) (No Huddle, Shotgun) 11-C.Wentz pass deep middle to 17-N.Agholor to WAS 46 for 18 yards (26-B.Breeland) [90-E.Hood].
  5. (2:41) (No Huddle, Shotgun) 11-C.Wentz pass short middle to 43-D.Sproles to WAS 42 for 4 yards (54-M.Foster) [93-T.Murphy].
  6. (2:06) (No Huddle, Shotgun) 11-C.Wentz sacked at PHI 49 for -9 yards (99-R.Jean Francois).
  7. (1:58) (Shotgun) 11-C.Wentz sacked at PHI 40 for -9 yards (sack split by 93-T.Murphy and 94-P.Smith).
  8. (1:44) 8-D.Jones punts 37 yards to WAS 23, Center-46-J.Dorenbos, fair catch by 80-J.Crowder.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+0.92 pts), and the weakest was Spike it (-1.43 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+0.92 pts
Pull RPO+0.65 pts
Quick slant+0.62 pts
Deep post+0.57 pts
QB keep+0.53 pts
Play action+0.35 pts
Quick out+0.23 pts
Quick hook+0.17 pts
Deep comebacker+0.04 pts
Deep corner+0.01 pts
Screen pass-0.04 pts
Quick RPO-0.37 pts
QB sneak-0.43 pts
Flea flicker-0.67 pts
Receiver pass-0.69 pts
Outside run-0.69 pts
Inside run-1.02 pts
End-around-1.14 pts
Off-tackle run-1.14 pts
Spike it-1.43 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.