Jets vs Chiefs — Week 17, 2007

The Jets took over tied at 10 with 2:52 left, 1st & 10 at their own 25, 2 timeouts in hand, against the Chiefs.

Call the plays yourself

What really happened

Final: Jets 10, Chiefs 10. Tied 10-10 — the drive turned it over.

Jets ball, even score — any score wins it. At their own 25, 2:52 on the clock.

nflverse's historical win-probability estimate for this exact situation was 56.2% for Jets. Our model starts at 56.0%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (2:52) (Shotgun) 11-K.Clemens pass incomplete short right to 81-J.McCareins (24-T.Law).
  2. (2:46) (Shotgun) 11-K.Clemens pass short middle to 29-L.Washington to NYJ 36 for 11 yards (50-Na.Harris).
  3. (2:23) (No Huddle, Shotgun) 11-K.Clemens pass incomplete short left to 89-J.Cotchery [91-T.Hali]. New York Jets challenged the pass completion ruling, and the play was REVERSED. (No Huddle, Shotgun) 11-K.Clemens pass short left to 89-J.Cotchery to NYJ 47 for 11 yards (23-P.Surtain).
  4. (2:00) 29-L.Washington right end to NYJ 47 for no gain (50-Na.Harris).
  5. (1:39) (No Huddle, Shotgun) 11-K.Clemens pass incomplete short right to 15-W.Wright.
  6. (1:35) (Shotgun) 11-K.Clemens scrambles right tackle to 50 for 3 yards (56-D.Johnson).
  7. (1:26) 7-B.Graham punts 44 yards to KC 11, Center-85-J.Dearth. 85-E.Drummond to KC 15 for 4 yards (96-D.Bowens).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Quick slant (+1.35 pts), and the weakest was Flea flicker (-4.97 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Quick slant+1.35 pts
QB keep+1.13 pts
Pull RPO+1.07 pts
Curl route+0.92 pts
Quick out+0.52 pts
Quick hook+0.38 pts
Play action+0.19 pts
Outside run+0.19 pts
Take a knee+0.11 pts
Screen pass+0.08 pts
Quick RPO-0.44 pts
QB sneak-0.60 pts
Inside run-0.75 pts
Off-tackle run-1.31 pts
Deep comebacker-1.61 pts
Deep corner-1.95 pts
Deep post-2.46 pts
End-around-2.48 pts
Spike it-2.94 pts
Receiver pass-3.97 pts
Flea flicker-4.97 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.