Saints vs Panthers — Week 5, 2007

The Saints took over tied at 13 with 3:47 left, 1st & 10 at their own 25, 1 timeout in hand, against the Panthers.

Call the plays yourself

What really happened

Final: Saints 13, Panthers 16. Panthers won 16-13 — the drive turnover.

Saints ball, even score — any score wins it. At their own 25, 3:47 on the clock.

nflverse's historical win-probability estimate for this exact situation was 56.5% for Saints. Our model starts at 53.7%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (3:47) 9-D.Brees pass short left to 19-D.Henderson to NO 37 for 12 yards (58-T.Davis).
  2. (3:17) 9-D.Brees pass incomplete short middle (90-J.Peppers).
  3. (3:11) 9-D.Brees pass deep right intended for 19-D.Henderson INTERCEPTED by 43-C.Harris at CAR 33. 43-C.Harris to NO 37 for 30 yards (82-E.Johnson).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Quick slant (+1.11 pts), and the weakest was Flea flicker (-4.96 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Quick slant+1.11 pts
QB keep+0.92 pts
Pull RPO+0.81 pts
Curl route+0.65 pts
Quick out+0.34 pts
Take a knee+0.30 pts
Quick hook+0.21 pts
Outside run+0.11 pts
Play action-0.01 pts
Screen pass-0.07 pts
Quick RPO-0.54 pts
QB sneak-0.64 pts
Inside run-0.78 pts
Off-tackle run-1.32 pts
Deep comebacker-1.75 pts
Deep corner-2.09 pts
End-around-2.47 pts
Deep post-2.60 pts
Spike it-2.95 pts
Receiver pass-4.00 pts
Flea flicker-4.96 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.