Browns vs Bengals — Week 16, 2007

The Browns took over trailing 19-14 with 1:48 left, 1st & 10 at their own 17, 2 timeouts in hand, against the Bengals.

Call the plays yourself

What really happened

Final: Browns 14, Bengals 19. Bengals won 19-14 — the drive time expired.

Browns ball, down 5 — they need a touchdown to lead. At their own 17, 1:48 on the clock.

nflverse's historical win-probability estimate for this exact situation was 19.2% for Browns. Our model starts at 13.2%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (1:39) 3-D.Anderson pass short middle to 29-J.Wright to CLE 21 for 12 yards (57-Dh.Jones; 24-D.O'Neal).
  2. (1:17) 3-D.Anderson pass incomplete short right to 84-J.Jurevicius.
  3. (1:13) 3-D.Anderson pass short left to 17-B.Edwards to CLE 34 for 12 yards (29-L.Hall).
  4. (:52) (Shotgun) 3-D.Anderson pass short middle to 29-J.Wright to CLE 45 for 11 yards (29-L.Hall; 57-Dh.Jones).
  5. (:45) (Shotgun) 3-D.Anderson pass short middle to 80-K.Winslow to CIN 44 for 11 yards (41-C.Ndukwe).
  6. (:26) (Shotgun) 3-D.Anderson pass short right to 80-K.Winslow pushed ob at CIN 44 for no gain (41-C.Ndukwe).
  7. (:18) (Shotgun) 3-D.Anderson pass incomplete deep middle to 17-B.Edwards (57-Dh.Jones).
  8. (:12) (Shotgun) 3-D.Anderson pass short left to 84-J.Jurevicius to CIN 35 for 9 yards (46-B.Adams).
  9. (:06) (Shotgun) 3-D.Anderson scrambles right end ran ob at CIN 29 for 6 yards (68-J.Fanene).
  10. (:01) (Shotgun) 3-D.Anderson pass incomplete deep middle to 80-K.Winslow (22-J.Joseph).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Deep post (+0.89 pts), and the weakest was Off-tackle run (-1.59 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Deep post+0.89 pts
Curl route+0.80 pts
Pull RPO+0.49 pts
Quick slant+0.30 pts
Play action+0.15 pts
QB keep+0.12 pts
Deep comebacker+0.05 pts
Deep corner+0.03 pts
Quick out-0.14 pts
Quick hook-0.19 pts
Screen pass-0.39 pts
Flea flicker-0.53 pts
Quick RPO-0.69 pts
Receiver pass-0.73 pts
QB sneak-0.77 pts
Outside run-1.21 pts
Spike it-1.41 pts
Inside run-1.51 pts
End-around-1.54 pts
Off-tackle run-1.59 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.