Bills vs Commanders — Week 13, 2007

The Bills took over trailing 16-14 with 4:48 left, 1st & 10 at their own 30, 2 timeouts in hand, against the Commanders.

Call the plays yourself

What really happened

Final: Bills 17, Commanders 16. Bills won 17-16 — the drive turned it over.

Bills ball, down 2 — a field goal wins it. At their own 30, 4:48 on the clock.

nflverse's historical win-probability estimate for this exact situation was 38.5% for Bills. Our model starts at 41.4%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:48) 22-F.Jackson left guard to BUF 32 for 2 yards (93-P.Daniels, 37-R.Doughty).
  2. (4:07) 5-T.Edwards pass incomplete short right to 22-F.Jackson.
  3. (4:00) (Shotgun) 5-T.Edwards pass incomplete short right to 22-F.Jackson (27-F.Smoot).
  4. (3:54) 8-B.Moorman punts 42 yards to WAS 26, Center-72-R.Neill, downed by BUF-17-J.Jenkins.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Quick slant (+0.92 pts), and the weakest was Flea flicker (-3.70 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Quick slant+0.92 pts
QB keep+0.79 pts
Curl route+0.74 pts
Pull RPO+0.71 pts
Quick out+0.24 pts
Quick hook+0.13 pts
Play action+0.06 pts
Screen pass-0.15 pts
Outside run-0.24 pts
Quick RPO-0.65 pts
QB sneak-0.69 pts
Inside run-1.01 pts
Deep comebacker-1.28 pts
Off-tackle run-1.43 pts
Deep corner-1.50 pts
Deep post-1.61 pts
End-around-2.14 pts
Spike it-2.87 pts
Receiver pass-3.04 pts
Flea flicker-3.70 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.