Eagles vs Commanders — Week 10, 2007

The Eagles took over trailing 25-20 with 4:09 left, 1st & 10 at their own 35, 0 timeouts in hand, against the Commanders.

Call the plays yourself

What really happened

Final: Eagles 33, Commanders 25. Eagles won 33-25 — the drive scored.

Eagles ball, down 5 — they need a touchdown to lead. At their own 35, 4:09 on the clock, no timeouts left.

nflverse's historical win-probability estimate for this exact situation was 25.5% for Eagles. Our model starts at 21.9%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:09) 36-B.Westbrook left end to PHI 37 for 2 yards (57-R.Godfrey).
  2. (3:29) 5-D.McNabb pass short middle to 36-B.Westbrook for 57 yards, TOUCHDOWN.
  3. (Pass formation) TWO-POINT CONVERSION ATTEMPT. 5-D.McNabb pass to 89-M.Schobel is incomplete. ATTEMPT FAILS.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+1.19 pts), and the weakest was Spike it (-2.03 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+1.19 pts
Quick slant+0.90 pts
Pull RPO+0.90 pts
QB keep+0.80 pts
Play action+0.48 pts
Quick out+0.36 pts
Deep post+0.33 pts
Quick hook+0.27 pts
Screen pass+0.01 pts
Deep comebacker-0.13 pts
Deep corner-0.20 pts
Quick RPO-0.45 pts
QB sneak-0.53 pts
Outside run-0.55 pts
Inside run-1.08 pts
Receiver pass-1.19 pts
Off-tackle run-1.29 pts
Flea flicker-1.32 pts
End-around-1.39 pts
Spike it-2.03 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.