Raiders vs Lions — Week 1, 2007

The Raiders took over trailing 26-21 with 4:06 left, 1st & 10 at their own 31, 3 timeouts in hand, against the Lions.

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What really happened

Final: Raiders 21, Lions 36. Lions won 36-21 — the drive turnover.

Raiders ball, down 5 — they need a touchdown to lead. At their own 31, 4:06 on the clock.

nflverse's historical win-probability estimate for this exact situation was 26.0% for Raiders. Our model starts at 23.2%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:06) 12-J.McCown pass short right to 36-J.Griffith to LV 36 for 5 yards (50-E.Sims).
  2. (3:19) 12-J.McCown pass short middle intended for 17-M.Williams INTERCEPTED by 99-D.White at LV 38. 99-D.White to LV 10 for 28 yards (80-Z.Miller).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+1.21 pts), and the weakest was Spike it (-2.13 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+1.21 pts
Quick slant+0.92 pts
Pull RPO+0.91 pts
QB keep+0.81 pts
Play action+0.46 pts
Quick out+0.35 pts
Deep post+0.28 pts
Quick hook+0.26 pts
Screen pass-0.01 pts
Deep comebacker-0.18 pts
Deep corner-0.25 pts
Quick RPO-0.49 pts
QB sneak-0.57 pts
Outside run-0.65 pts
Inside run-1.20 pts
Receiver pass-1.30 pts
Off-tackle run-1.41 pts
Flea flicker-1.45 pts
End-around-1.53 pts
Spike it-2.13 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.