Bears vs Raiders — Week 10, 2007

The Bears took over trailing 6-3 with 4:03 left, 1st & 10 at their own 30, 3 timeouts in hand, against the Raiders.

Call the plays yourself

What really happened

Final: Bears 17, Raiders 6. Bears won 17-6 — the drive scored.

Bears ball, down 3 — a field goal ties it. At their own 30, 4:03 on the clock.

nflverse's historical win-probability estimate for this exact situation was 30.9% for Bears. Our model starts at 35.4%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:03) 32-C.Benson right end to CHI 30 for no gain (55-R.Thomas).
  2. (3:28) 8-R.Grossman pass short middle to 32-C.Benson pushed ob at CHI 41 for 11 yards (53-T.Howard).
  3. (3:19) 8-R.Grossman pass deep left to 80-B.Berrian for 59 yards, TOUCHDOWN.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+1.22 pts), and the weakest was Spike it (-2.72 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+1.22 pts
Quick slant+1.12 pts
Pull RPO+1.02 pts
QB keep+0.99 pts
Quick out+0.42 pts
Play action+0.41 pts
Quick hook+0.30 pts
Screen pass-0.01 pts
Outside run-0.42 pts
Quick RPO-0.57 pts
Deep post-0.60 pts
QB sneak-0.66 pts
Deep comebacker-0.68 pts
Deep corner-0.84 pts
Inside run-1.17 pts
Off-tackle run-1.51 pts
End-around-1.94 pts
Receiver pass-2.27 pts
Flea flicker-2.71 pts
Spike it-2.72 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.