Cardinals vs Buccaneers — Week 9, 2007

The Cardinals took over trailing 17-10 with 3:31 left, 1st & 10 at their own 26, 2 timeouts in hand, against the Buccaneers.

Call the plays yourself

What really happened

Final: Cardinals 10, Buccaneers 17. Buccaneers won 17-10 — the drive turned it over.

Cardinals ball, down 7 — it takes a touchdown. At their own 26, 3:31 on the clock.

nflverse's historical win-probability estimate for this exact situation was 13.3% for Cardinals. Our model starts at 11.2%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (3:31) (Shotgun) 13-K.Warner pass incomplete short left to 85-J.Urban [91-G.White].
  2. (3:26) (Shotgun) 13-K.Warner pass incomplete deep middle to 85-J.Urban.
  3. (3:19) (Shotgun) 13-K.Warner pass incomplete short middle to 80-Bry.Johnson (59-C.June).
  4. (3:13) (Punt formation) 5-M.Barr punts 40 yards to TB 34, Center-48-N.Hodel, fair catch by 19-I.Hilliard.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Curl route (+0.88 pts), and the weakest was Spike it (-1.20 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Curl route+0.88 pts
Deep post+0.70 pts
Pull RPO+0.61 pts
Quick slant+0.57 pts
QB keep+0.48 pts
Play action+0.35 pts
Quick out+0.22 pts
Quick hook+0.17 pts
Deep comebacker+0.14 pts
Deep corner+0.12 pts
Screen pass-0.03 pts
Quick RPO-0.31 pts
QB sneak-0.38 pts
Flea flicker-0.42 pts
Receiver pass-0.49 pts
Outside run-0.69 pts
Inside run-0.96 pts
End-around-1.02 pts
Off-tackle run-1.05 pts
Spike it-1.20 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.