Packers vs Vikings — Week 4, 2007

The Packers took over leading 23-16 with 1:54 left, 1st & 10 at the Vikings 43, 3 timeouts in hand, against the Vikings.

Call the plays yourself

What really happened

Final: Packers 23, Vikings 16. Packers won 23-16 — the drive turnover.

Packers ball, up 7 — a score ends it. Protect the lead. In Vikings territory, 1:54 on the clock.

nflverse's historical win-probability estimate for this exact situation was 98.7% for Packers. Our model starts at 97.7%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (1:54) 25-R.Grant up the middle to MIN 41 for 2 yards (42-D.Sharper, 94-P.Williams).
  2. (1:50) 4-B.Favre FUMBLES (Aborted) at MIN 43, RECOVERED by MIN-52-C.Greenway at MIN 46.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Take a knee (+0.58 pts), and the weakest was Flea flicker (-11.55 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Take a knee+0.58 pts
Quick RPO-0.42 pts
QB sneak-0.44 pts
Outside run-0.67 pts
Inside run-0.76 pts
Quick slant-0.93 pts
Quick out-1.27 pts
Quick hook-1.28 pts
Screen pass-1.29 pts
QB keep-1.67 pts
Pull RPO-1.70 pts
Off-tackle run-1.75 pts
Play action-3.16 pts
Curl route-3.59 pts
End-around-5.59 pts
Deep comebacker-5.68 pts
Deep corner-6.63 pts
Deep post-9.51 pts
Receiver pass-9.57 pts
Flea flicker-11.55 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.