Cowboys vs Giants — Week 1, 2007

The Cowboys took over leading 38-35 with 4:02 left, 1st & 10 at their own 46, 2 timeouts in hand, against the Giants.

Call the plays yourself

What really happened

Final: Cowboys 45, Giants 35. Cowboys won 45-35 — the drive scored.

Cowboys ball, up 3 — a field goal forces them to score a touchdown. Near midfield, 4:02 on the clock.

nflverse's historical win-probability estimate for this exact situation was 81.7% for Cowboys. Our model starts at 81.0%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (4:02) 21-J.Jones up the middle to DAL 49 for 3 yards (92-M.Strahan).
  2. (3:18) (Shotgun) 21-J.Jones right end to DAL 49 for 5 yards (37-J.Butler).
  3. (3:11) (Shotgun) 9-T.Romo pass short middle to 17-S.Hurd for 51 yards, TOUCHDOWN.

The opening call, by win probability

At the first snap, the strongest opening call in our model was Take a knee (+1.79 pts), and the weakest was Flea flicker (-8.96 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Take a knee+1.79 pts
Outside run+0.19 pts
Quick slant+0.11 pts
QB keep-0.32 pts
Inside run-0.38 pts
Quick out-0.45 pts
Quick RPO-0.45 pts
QB sneak-0.48 pts
Pull RPO-0.50 pts
Quick hook-0.52 pts
Screen pass-0.64 pts
Off-tackle run-1.21 pts
Curl route-1.65 pts
Play action-1.68 pts
End-around-3.94 pts
Deep comebacker-4.07 pts
Deep corner-4.76 pts
Deep post-6.74 pts
Receiver pass-7.28 pts
Flea flicker-8.96 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.