Commanders vs Dolphins — Week 1, 2007

The Commanders took over tied at 13 with 1:50 left, 1st & 10 at their own 29, 1 timeout in hand, against the Dolphins.

Call the plays yourself

What really happened

Final: Commanders 13, Dolphins 13. Tied 13-13 — the drive turned it over.

Commanders ball, even score — any score wins it. At their own 29, 1:50 on the clock.

nflverse's historical win-probability estimate for this exact situation was 65.3% for Commanders. Our model starts at 57.8%. The two numbers are estimates, not verdicts — the gap between them is a reminder that endgame win probability is hard to pin down.

The real drive, snap by snap

  1. (1:50) 46-L.Betts up the middle to WAS 37 for 8 yards (54-Z.Thomas).
  2. (1:24) 46-L.Betts right end to WAS 34 for -3 yards (55-J.Porter).
  3. (1:15) 17-J.Campbell pass incomplete short right to 82-A.Randle El.
  4. (1:10) 4-D.Frost punts 51 yards to MIA 15, Center-67-E.Albright. 19-T.Ginn to MIA 22 for 7 yards (54-H.Blades).

The opening call, by win probability

At the first snap, the strongest opening call in our model was Quick slant (+1.63 pts), and the weakest was Flea flicker (-4.88 pts). A positive number means the call improved the offense's expected win probability; a negative number means it cost them.

Opening callExpected WP change
Quick slant+1.63 pts
QB keep+1.39 pts
Pull RPO+1.38 pts
Curl route+1.26 pts
Quick out+0.73 pts
Quick hook+0.59 pts
Play action+0.45 pts
Outside run+0.29 pts
Screen pass+0.26 pts
Take a knee-0.13 pts
Quick RPO-0.31 pts
QB sneak-0.54 pts
Inside run-0.71 pts
Off-tackle run-1.28 pts
Deep comebacker-1.40 pts
Deep corner-1.74 pts
Deep post-2.25 pts
End-around-2.44 pts
Spike it-2.92 pts
Receiver pass-3.86 pts
Flea flicker-4.88 pts

This is our own model estimate, not the real coach's grade and not a claim about what the “correct” call was. Football decisions depend on the opponent, personnel and game plan — the model only measures how a call changes win probability in this situation.